National Repository of Grey Literature 1 records found  Search took 0.00 seconds. 
Group navigation in RTS games using flow networks over flow field regions
Koblížek, Jan ; Gemrot, Jakub (advisor) ; Švancara, Jiří (referee)
This thesis explores the challenges of implementing effective navigation for groups of units in real-time strategy computer games, specifically focusing on the movement of large numbers of homogeneous units across a two-dimensional grid-based map. The thesis presents a pathfinding algorithm that could be used in RTS games. The algorithm enables the units to utilize multiple paths effectively by modeling the unit navigation as a flow network problem. The units use precomputed flow fields during the navigation. This allows for faster pathfinding times by offloading part of the computation to the preprocessing. The algorithm's performance is evaluated against a baseline solution using the A* algorithm and other existing solutions. Comparative analysis will be conducted utilizing maps from the Moving AI 2D Pathfinding Benchmark dataset to assess the efficacy of the proposed solution. 1

Interested in being notified about new results for this query?
Subscribe to the RSS feed.